This massive space station is guarded by many unique defense platforms that can spawn in any random. ago. When you take the Reanimators civic, you are creating a society led by necromancers, where your soldiers rise from death to continue defending. Defence platforms aren't great as. Small Disruptor (The most. Un-upgraded starbases can build three defense platforms. 6. #shorts #stellaris #howto #tutorial #tips #guide I'm always on Discord: Join and help build the community. Really not the worst thing just fortify your borders and prepare your fleets. Starbase modules also do not cost mineral upkeep, only the energy upkeep listed. Content is available under Attribution-ShareAlike 3. Currently Starbases and Defense platforms suck, I recommend we brain storm many changes to improve their performance. Business, Economics, and Finance. In mid game when I have unlocked all 6 slots I set up my base with 4 gun battery and 2 missile, meanwhile defensive platform filled. In theory it does also grant extra evasion, but as mentioned Corvettes will usually be hitting the cap anyways. Aside from that though, they're pretty much useless. They just killed defense platforms. Considering that vanilla scripts for defense station and defense fortress. The lack of control over the weapons loadout is a big weakness. They are accessible early on in the game and will also increase the amount of defense platforms that starbases can support slightly; enough. While having a constructor selected, click in space. On the plus side, if you don't lose your starbase, your defense platform investment is safe. Ring World has always been one of the most powerful megastructures in Stellaris due to its flexibility in placement. It can be great choke point and fleet breaker. The reason for 4 templates is because it gives the best ratio (1/3 - 2/2, 4) and still allows 50/50. Strike craft can also act as point defense, being able to shoot. I use 1 titan (each titan has a different aura) and the rest battleships. Starbases need to be looked at again. Stellaris Defence Platforms Stellaris Defence Platform designs will be analysed to find out how well they perform. May 14, 2014 179 443. Steps to reproduce the issue. The only difference between a 10k station base station and a 13k defense platform station is that the 13k cost a lot more. Target Uplink I do not actually know. Stellaris. Shipyard starbase (usually only need 1). Probably ~ the same usefulness as Tachyon Beams. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. Defense platforms are honestly super cheap by the mid to late game compared to their value, the. Except terminal egress, which gets 3 ion cannons and 4 L/L. Thread starter TrotBot; Start date Feb 12, 2022;. Allowing for. Demonic-Toothbrush • Life-Seeded • 6 mo. Not the best idea, even though it sounds really good. I will say the same thing many others will say, dont build platforms. I posted a bug report on the Stellaris forums. I have by random chance, only 1 possible route to an enemy aggressor, and there is a bastion on that point. Hangars are the only way to go on defense platforms, and a mere 10% extra range and tracking isn't going to change that. Per page: 15 30 50. If you're up against a Battleship fleet and aren't worried about enemies getting too close, Kinetic Artillery + Neutron Launcher is an interesting possibility. It’s generally recommended not to finish the Rubricator archaeological site until you can field that. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. Obsolescence of defense platform. You can setup none, some, or all of the options. Back in 1. I will always have a high evasion fleet or two ready to gate anywhere in my empire at a moments notice. usually they only are usefull if combined with a defensive flleet. 6. Lategame if you build the strategic coordination center and take the +defense platform perk and use a Defense Grid Supercomputer you can get something like 50 defense platforms per starbase. HerewardTheWayk • 1 hr. This deletes the Fortress and the artillery cannons. I'm keeping a 1:1:1 ratio of s:m:l Gauss/gamma stations as about half of the platforms. Large missile launchers have an enormous range. ago. So if your economy is tight, they are a great weapons to have. It became a completely done deal when alloys came out. Defense platforms fall under ship upkeep. The technologies required to unlock them are back. The power spike potential of Archaeotech weapons is to get tier 4-5 level weapons in tier 3 techs, but to draw them you really need two specific ascension perks- Archaeo-Engineering, but also Technological Ascendancy. ; About Stellaris Wiki; Mobile viewPro Tip Four: Combining tips Two and Three, you can make a Defense Platform for as cheap as 82 alloys per platform, before discounts. They are very underpowered and not worth their expense. Because defense platforms can only beat the extremely crappy fleets the AI produces. The Angry Hive - Hanger components on both. Search the either dragon and kill it, you gain an other perk. Additionally, weapon range is the most common determinant of engagement range, and it can be very useful to combat-lock a fleeing enemy from across the system. So I always build a couple Ion-canons and put like for every canon 2-3 defense platforms in with either artillery, Torpedos, hangars and at least 1 picket platform against missiles and carriers. Let say the scourge appeared on one side of the galaxy. Ion Cannons are mediocre in comparison to L-Slot Defense Platforms because they cost roughly 20x as much to build and take up 8 defense platform slots. In the base game defense platforms are expensive and somewhat underpowered. What are some good builds (I have max plasma, level 2 autocannons, max lasers, max railguns, swarmer missiles, torpedos {Both Neutron and Regular}, and near max regular missiles. Let say the scourge appeared on one side of the galaxy. For existing games, you can open the game console[stellaris. For design instructions and descriptions of parts, please visit: Combat and Ship Design: A Comprensive Guide. Defense Platforms use special rules and will most commonly use M slots to avoid range issues. It adds back the defense station and defense fortress that were removed after 2. While defense platforms don't cost any naval capacity, they are exceedingly weak for their alloy cost. Jun 5, 2021. Considering that vanilla scripts for defense station and defense fortress. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. Noticing that Hangar Bay is supposed to provide +1 to the defense platform cap, while Ancient Rampart is supposed to provide +2 - the actual cap provided is however bugged, with Ancient Rampart providing 1 less cap than the Hangar Bay. Large is a very distant second, and Torpedo is an extremely distant third. The resulting grab will take them over a month to get out of the system and jump. It gets meritocracy. Adjust the templates according to your needs in the ship manager. also remember lanchester's laws. 9. Mechanics [edit source]. Change the Carrier. Missiles are somewhat better against point defense, by dint. ). Stellaris Real-time strategy Strategy video game Gaming. This includes defense platform, ion cannons, and should work with any modded item that is built in the same way. Mine are usually 3x Guns, 1x Missle, 1x Hanger, then I do a few hanger/pd platforms and as many icon cannons as I can. You can go really high with starhold + traditions + ascension perk + module. * Defense platforms not have Large utility slots instead of medium ones. They could even make their own defense section in the ship design. Demonic-Toothbrush • Life-Seeded • 6 mo. ago. I don't like their pitiful damage {Don't know about the matter disintegrators' damage). But I think ive figured out why they dont have an upkeep because theyre an endgame crisis weapon. Therefore, I decided to re-upload it and adapt it to the newest version. Hanger Platforms only have 2 fighter slots each, so they deploy very fast. Games. In terms of defense warfare, Stellaris doesn't make sense at all! You have planets and starbases, each with different functions, and the port being much more important, marking borders, producing ships, "containing" stations, portals and structures within itself; but it is the planet that is costly to conquer with invading armies and. You could create a long range gun base or a citadel littered with small weapons with defense platforms as your heavies. 5. No surprise there, offense outscales defense in Stellaris combat at higher tech levels. Give the starbase the + 50 % range module, make sure there's at least one hangar module on there if you have it, park your fleet about halfway between the system edge and the base from where the enemy will pass. I recommend avoiding the blending of station strategies because it just dilutes the specialization of your strategy. Gonna Sting - Med weapons component loaded with swarmer missiles, comboed with a torp component. Pick up some corvettes, each one prevents 10 points of piracy, and set up a course in the most dangerous areas. on account of being a very fat Defense Platform (same downsides) with Perdition Beam (imagine a Tachyon Lance that deals 5 times the damage but takes 3 times as long to reload, thus suffering from overkilling enemies in a major way) for a low, low. ") Then from there I'll build defense platforms, 1 of each, usually situated with equal parts gun/laser, with a missile platform, and PD platform for anti missiles. Equal cost spent on Defense Platforms vs Fleets, has the platforms absolutely trash a fleet with barely any losses on the platforms. Defensive Platforms and Starbase Modules exist to be a deterrent. Really depends on your play style. Yes, for the reasons you stated: they don't use up naval capacity. And all/most of the defense platforms get destroyed any time there's a fight, so its a decent amount of alloy and. It can be great choke point and fleet breaker. It was stated by the devs that customization of the station loadout (station designer) is. They have their own shield - which is also weak 3. Personally, in early game I prefer to build my starbases with the following setup: gun battery, DP hangars and some Point Defense station. com] and run event eac_aw_dpl_actions. 1. I really think that any viable late game fortification would need sturdier platforms in order to withstand the initial alpha and not be completely obliterated, as it is currently, building ordinary defense platforms is pretty. 0, and complete inability of PDX to think out "rock-paper-scissors" princple to make anything other than monofleets worth. Ygolnac Dec 27, 2017 @ 6:55am. Stellaris Defence Platforms Stellaris Defence Platform designs will be analysed to find out how well they perform. Ion Cannons are the best option against pure battleship fleets. Corvettes primarily rely on evasion and armor for protection. . Then ideally you want any enemy fleets to be under fire from both the defense platform as well as your. #1. So I always build a couple Ion-canons and put like for every canon 2-3 defense platforms in with either artillery, Torpedos, hangars and at least 1 picket platform against missiles and carriers. It gets meritocracy. They really are. uncap defense platforms on citadels, and force targeting platforms first. Is there any way I can build this anywhere above my planets for an extra layer of defense, or it strictly for primitive space stations?Rapid Pulse Laser Weapons Could Be The Pentagon's Future Edge - But defense leaders are increasingly interested in ultrashort pulse lasers (USPLs), unimaginably high-powered beams fired for a tiny fraction of a second to vaporize a small portion of a target’s surface or disrupt its electronics. Defense Platforms, and Bastions in general, really only serve one purpose once everyone has Destroyers - a speed bump. Save Game CompatibilityBy default, this mod only works on newly created military stations (defense platforms, etc. A starbase's self-defense capabilities can be reinforced with the construction of defense platforms. Ring World has always been one of the most powerful megastructures in Stellaris due to its flexibility in placement and resource production. Join. ago. The best use of defense platforms I've found is to split the DPS of the attacker off from a single starbase defending into multiple targets. 9, with leaders having no upkeep while employed. The remainder is split on a roughly 1:1:1 ratio between PD/missile, hangars, and a 1 KA and 1 NL station type. I posted a bug report on the Stellaris forums. The best Defense Platform is the one you never build. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron Launcers and going. In 3. My reasoning being that you can double down on stronger repeatable techs for strike craft damage/attack speed, and stronger repeatable techs for defense platform damage. * Defense platforms not have Large utility slots instead of medium ones. 5x to Rare Techs is important to draw them early. By the time they reach enemy ships, most of combat is already over. Build three defense platforms 2. Yeah way back in ye olden days you could build more than just shitty defense platforms for defense, although they weren't tied to the system's outpost/starbase back then, could be built free floating in the system, but created an exclusion zone. Just be mindful that it auto-loses to Corvettes, so I would be very careful about using it. Stellaris Real-time strategy Strategy video game Gaming. I believe OP doesn't have either NLs nor Ion Cannons unlocked though. Last I heard, yes they do, CC wise at least. Also the defence modules (missile module, battery module, hangar module) add their. Pocket Sand - Both point defense/flak battery components. The Prethoryn Scourge weapons dont have an upkeep associated with them. You're better off putting fleets on defensive duty, and equipping your starbases with shipyards to provide repair and reinforcement services to those fleets. Now as for defense platforms, I can see a case to be made here. Honestly when im making my chokepoints I use all the modules that give me more/buffed defense platforms, then I usually go with the disengage. Come join me live at 8PM ESTThis Stellaris video is a challenge to all the experts out there regarding defense platforms. Defense platforms have no base upkeep, you only pay the upkeep for the weapons and components on them. Ion cannons are actually fully free and have no upkeep costs whatsoever. Disruptors are better against opposing Corvettes, while Missiles are better against starbases and defense platforms. ago. The influence cost is a base of 75, multiplied by the number of hyperlane jumps, including bypasses, between the target systems and the empire's closest owned. In 3. Paradox Staff. 9. Late game the longest range weapons you have, but they'll still die pretty easily. Then assign a mercenary admiral you hired from the raiders to that same fleet instead. Defense platforms are smaller military stations that are deployed around the starbase and act as weapons platforms. Edit: Oh, I also think they may be a bit on the vulnerable side for their cost. Defense platforms do not generate any trade protection outside their own system. Defense Platforms, and Bastions in general, really only serve one purpose once everyone has Destroyers - a speed bump. 1000 and that should enable the functionality on all existing military stations. maybe makes sense. What's not so great is that they're both Engineering techs, where they compete with about 10 other great techs. Each can be damaged or destroyed. Stellaris Ship Design Guide 2023 [3. You can just build a ship instead with those alloys and get the same thing, but better in basically every way. For guns you could take the choice of two heavy batteries or four small lasers or some other combination depending if you took a light, med, or heavy platform. Defense platforms with hangar bays only Advanced fighters One single Ion cannon to bog them down at range The communication jammer starbase building The defense platform supercomputer starbase building The uplink starbase building Gateway adjacent And a mod that makes it so that defense platforms don't explode, they just get disabled. 599. 0 is the starbase weapons. They could even make their own defense section in the ship design. just a list of ships, the platforms aren't listed. Then create two ships, and deck it out the exact opposite of what you did with your fleet. But adding in just one can be useful if you're using Strikecraft as well, since it will cause them to launch much earlier due to the range of Ion Cannons. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. I have figured out how to do it for ships in the fleet manager, but the only options seem to be 'inspect', upgrade, and disband for defence platforms. How do you achieve defense paltform construction ? from your starbase, one of the screens lets you queue up platforms for. Theutus Dec 9, 2021 @ 10:24am. Military success in Stellaris is about fielding enough guns to blast your enemy into smithereens, and starbases do not get enough weapon slots to do this. This is as it should be as they are really easy to hit because they can't evade so. This page was last edited on 28 February 2018, at 06:00. Defense platforms have two sections for weapon slots which can be outfitted with a wide variety of weapon configurations. If you are near your naval capacity and have positive income, build anchorages. 1. The problem becomes even more severe when you consider defense platforms. It will save you a little bit of resources on starbase upgrades, but in most cases this just isn't anywhere near a big enough savings. The other platforms mostly depends on. They. I have internal trade security SBs with no defense platforms, and their trade protection value is higher because they have 6 hangars, whereas my chokepoint SBs have missiles and guns instead, even though they have 23 points of platform including ion cannon. 36 thousand in effective health and 5. Adjust the templates according to your needs in the ship manager. As others have said, putting up ftl block is a good tech. The technologies required to unlock them are back. It was stated by the devs that customization of the station loadout (station designer) is. Laser weapons are the other way around. For example via adding hangar bays and defense platforms + hangar bays. They build twice as fast (120 -> 60 days) The fire rate and tracking is tied to combat computers. I'm finally starting to tamper with the Ship Designer and I'm trying to figure out Starbases and Defense Platforms. 1. Defense platforms. For guns you could take the choice of two heavy batteries or four small lasers or some other combination depending if you took a light, med, or heavy platform. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. From specialized vassals to powerful new megastructures. r/Stellaris. No, you should be able to build military stations almost anywhere. Scourge missles and swarm strikers do NOT increase your ships upkeep costs. In this video we will look at a variety of defence platform builds to. Well, I had a feeling I was gonna feel like a dumbass after someone answered. The main advantage of strike craft is that they have an attack range of 250, which is higher then anything but some T class weapons. Battleships with an arc emitter up front, 2x hangars in the middle, and the broadside stern. If you want to design specific type you have to turn off auto designer and customize them like you would your corvettes or destroyers. They have their own HP - and that too is weak. Step 2: still doesn't stop a near-peer neighbor and you have to manually click the defense platform build button 4060 times. The best build would be anchorages and a fleet. 1. The best way to use them is to combine them with a fleet in the system. T4 Station, six offensive modules, debuff auras + Defensive Grid Supercomputer, one ion cannon + defensive platforms up to the limit (the cap on platforms was around 55 iirc). Second priorities are anchorages and trading bases. I think it's Ancient Cache of Technologies that has the heavy platforms. Additional modifiers which affect various defense platform parameters are summarized below. I think it's Ancient Cache of Technologies that has the heavy platforms. Later game, carriers are solid because they can send missiles and. Thats the "pain" Defenseplatforms also needs upkeep (Check shipbuilder);) Also check if you are over your starbase Cap , It's okay to exceed most of the soft caps in Stellaris, even if you only have a vague idea what you're doing. Retrofit defense platforms. Moongduri • 10 mo. Instead of a bunch of ion cannons and defense platforms, you could just have a "home defense fleet" that will do about 400,000 times better If you're that intent on building defense platforms, it's best to ignore ion cannons in favor of L slot platforms with nothing but neutron launchers. Something that is puzzling me in 2. Go to system you want to build it in. 1000 and that should enable the functionality on all existing military stations. Defense platforms now have double hull (1000 -> 2000) and 30% range always. com I'm wondering what people think is the best design for defense platforms? So far, I've come to the conclusion that fighter platforms might be the best. This is IMHO insane. Stellaris Defence Platform designs will be analysed to find out how well they perform. . Honestly defense platforms will rarely stop attackers, AI or human. The Target Uplink Computer building on starbases that increases the range by 50%, does not work. The AI vastly overestimates bastions and seems to respect that you have them. Defense platforms do have one niche use case. 2) If doing defensive, build them at chokepoints above all else. 5. RELATED: Stellaris: Best Origins It is always worth building 2 to 3 Science Ships to explore and survey nearby star systems to gain information and potential planets to colonize. Again, fill up free slots with missiles, and you want the line computer (the stats aren't great, but you need a computer. There are several different parts of the platform, and each one is very important to the survival of the system. I've actually used defense platforms as station shielding from heavy fire. Pirate Patrol Scout 1 sensor, 1 hyperlane Detection, 10% sublight Light Skirmish Trickster-15% emergency FLT damage risk, 25% disengage Light Combat Gale Speed +5% Evasion, +20% Sublight Speed Mixed Skirmish Cautious +20% Weapons Range Mixed Combat Aggressive +5% Fire Rate, +10% Sublight Speedfire rate Heavy. Stellaris Wiki Active Wikis. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. Habitats Cons Cost more alloys and more influence Take up the same orbital slots Increase Empire Sprawlwhich ones are better a huge amount of defense platforms or a few Inon cannons. 188. By mid game they aren't really worth building any more, though if you can get a fleet battle to happen on top of them they can be help for a bit since the AI seems to go after the. 9 comments Best Add a Comment BadAtVidya92 • 5 mo. A Starhold with some hangar bay modules and the maximum amount of defense platforms with hangar bays can reach fleet power values that will cause the AI to not even send fleets into its system. r/Stellaris • Best to worst. This mod adds three tiers of builds which unlock the "Create Orbital Defense Platforms" decision, with the final tier unlocking the "Create Orbital Ion Cannons" decision. You can build more star bases. Starbases and defense platforms are a great support in fleet engagements and hangars will negate any weapon range issues and will act as point defense for any missles. Use hangar bays and add defense platforms to the regular Starbases in the general areas you're threatened at the start of the game. When it comes to actual fight, the only thing good about ion cannons is range: they have somewhat less HP and about 1/3 damage of 8 defense platforms. Scirocco16V. As others have said, putting up ftl block is a good tech. Save Game CompatibilityBy default, this mod only works on newly created military stations (defense platforms, etc. I get why Paradox doesn't want to buff them, since the lower difficulties can get a bit balkanized due to fleets being small but starbases being heavily-developed, but for higher difficulties they are totally useless. ; About Stellaris Wiki; Mobile view7. Currently Starbases and Defense platforms suck, I recommend we brain storm many changes to improve their performance. I get why Paradox doesn't want to buff them, since the lower difficulties can get a bit balkanized due to fleets being small but starbases being heavily-developed, but for higher difficulties they are totally useless. the later the game goes the less of an impact defensive starbases have. I have internal trade security SBs with no defense platforms, and their trade protection value is higher because they have 6 hangars, whereas my chokepoint SBs have missiles and guns instead, even though they have 23 points of platform including ion. * As with any mod that affects game play, NOT achievement compatible. (and I just realized, after all tehse years. The best use of defense platforms I've found is to split the DPS of the attacker off from a single starbase defending into multiple targets. 9 the game used to have three tiers of defensive platforms all the way up to fortresses, currently only the smallest one of those is available for construction. Second priorities are anchorages and trading bases. One corvette sitting on the bypass node will engage combat including your starbase. Compatible with Stellaris v2. When combined with defense grid super computer and a strategic coordination center you can get 52 defense platforms in a single citadels opposed to 35 without, which means you don't need hangar bays on your battleships, which means you get to replace. Because the AI was not using them (vanilla stellaris issue) and modders can't make the AI use those defense platforms 2. Then look at fleet comp. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. Content is available under Attribution-ShareAlike 3. I believe OP doesn't have either NLs nor Ion Cannons unlocked though. 560. Yup, defense platforms are kinda useless. Bozidar Radulovic. 3) and I can't seem to find where to retrofit defence platforms. Also helps immensely if you are defending a pulsar. (Only 1 missile slot!) A citadel boasts 80,000 hull, 20,000 armor, and 26 L slot defense components. Wooden-Many-8509 • 1 min. ago. Usually either the fleet can scrap the entire thing or would die trying. Stellaris: Suggestions. Best. This platforms are pure amoeba flagella in this case. I normally build starbases with 6 plattforms as fast as possible on chokepoints. We can, after all, totally suppress pirates with a fewscore naked corvettes. Keep in mind that starbases fight way below their listed fleet power. The build cost is 100 alloys and an additional influence cost on top of that. You can just build a ship instead with those alloys and get the same thing, but better in basically every way. Specialist_Growth_49 • 1 yr. You are usually better off leaving the alloys in the bank so you can queue up reinforcements at your shipyards after a battle. I believe defense platforms are considered better specifically when built as dual-hangar platforms. Hanger Platforms only have 2 fighter slots each, so they deploy very fast. . 9. In this guide, I'll explain everything you need to know about weapon types, shields, armor, accuracy, and other aspects of fleet combat. Keep in mind that starbases fight way below their listed fleet power. throwayohay • 5. You can have 60 defense platforms, but good luck actually building 60 defense platforms in a reasonable timeframe - and then you lose them when it gets into a fight and now you need to rebuild them for the next ten years. You can go up to 28 platforms per starbase with an ascencion perk or 23 without. 31. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. Option to Auto-Rebuild / Auto-Upgrade Defense Platforms. 0 unless otherwise noted. 0 unless otherwise noted. Weapons aside, I usually go with 5 small/small, 5 medium/medium, and 10 large/large. Back in 1. in general prioritize modules over platforms. Point-defense platforms are effective against hulls and shields, but they also have a limited range. A starbase's self-defense capabilities can be reinforced with the construction of defense platforms. 6 space-battle . Vote. Un-upgraded starbases can build three defense platforms. g. Beefy starbases that you can customize and upgrade heavily over time could really breathe some life into the tactics of defense in Stellaris. Though, platforms are mostly extremely bad because of the way they function: 1. I usually end up with 2-3 ions with split shield/armor and the rest with cloud lightning. Used on battleships, titans, and defence stations. We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. Inadequis. Orbital Defense Platforms Beta. ago. It's especially weird when the upgrade cost is. 1800 minerals. Basically - make defense platforms into in-system defense fleets that are bound to that system. . 2% in alloys. For existing games, you can open the game console[stellaris. This can be used on planets and habitats. 2. build ships. Democracy is a good unity start if you take beacon of liberty and fulfill goals. I have a LOT of defense platform and stations by year 2450, and it's a become a bit of a task to upgrade all of my defense platforms every time i get new tech or change a weapon type on a design. Because for all intensive purposes a starbase has that fleet power however since a starbase is a single thing weapons that deal a high damage are extra effective and don’t suffer from nuking something. But against any mixed AI comp the best option is Defense Platforms with 2 L slots, Neutron Launchers and the +50% range from the starbase building. The best use of any sort of defense station is to put 1 defense station, stripped of everything except for the FTL snair, along your border for atleast 2-3 systems deep. We can, after all, totally suppress pirates with a fewscore naked corvettes. Then, even if you max out on defense platforms (24 or 32 or something with the Strategic-something ascension perk, which implies an opportunity cost of not being able to pick another ascension perk) that means still fewer Neutron Launchers than a single battleship fleet. MrFalrinth • 5 yr. ). Nov 16, 2023Pocket Sand - Both point defense/flak battery components. Three Platforms on an Outpost is less effective than upgrading to a Starbase and building a defensive module, but again going over starbase capacity is expensive. Because for all intensive purposes a starbase has that fleet power however since a starbase is a single thing weapons that deal a high damage are extra effective and don’t suffer from nuking something. Imagine the fleet upgrade complete notifications on upgrade all-ing a 4060 strong station. early to mid game just stack as much hangars as you can. The Target Uplink Computer building on starbases that increases the range by 50%, does not work. Problem with both the ion cannon and defense platforms is that they are immobile, never retreat, and are effectively a one time use thing. It will be really good for static defense.